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- /**********************************************************************\
-
- File: msg sounds.c
-
- Purpose: This module handles playing asynchronous sounds. Also,
- a modal dialog filter that lets the user cough to continue
- (if an internal microphone is available).
-
-
- Ghost -=- a classic word-building challenge
- Copyright (C) 1993 Mark Pilgrim
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program in a file named "GNU General Public License".
- If not, write to the Free Software Foundation, 675 Mass Ave,
- Cambridge, MA 02139, USA.
-
- \**********************************************************************/
-
- #include "msg sounds.h"
- #include "msg graphics.h"
-
- SndChannelPtr myChannel;
- Handle MySounds[NUM_SOUNDS];
- unsigned char gSoundToggle;
- Boolean gSoundAvailable;
-
- #include "SoundInput.h"
-
- static long gSoundInputRefNum;
-
- OSErr OpenTheSoundDevice(void)
- {
- OSErr isHuman;
- short meterState = 1;
-
- if (!(isHuman = SPBOpenDevice(0L, siWritePermission, &gSoundInputRefNum)))
- isHuman = SPBSetDeviceInfo(gSoundInputRefNum, siLevelMeterOnOff, &meterState);
- return isHuman;
- }
-
- void CloseTheSoundDevice(void)
- {
- SPBCloseDevice(gSoundInputRefNum);
- gSoundInputRefNum = 0;
- }
-
- pascal Boolean ProcOFilter(DialogPtr dialog, EventRecord *event, short *item)
- {
- unsigned char theKey;
- OSErr isHuman;
- short recordingStatus = 0;
- short meterLevel = 0;
- unsigned long totalSamplesToRecord = 0;
- unsigned long numberOfSamplesRecorded = 0;
- unsigned long totalMsecsToRecord;
- unsigned long numberOfMsecsRecorded;
-
- if(gSoundInputRefNum)
- {
- isHuman = SPBGetRecordingStatus(gSoundInputRefNum, &recordingStatus, &meterLevel,
- &totalSamplesToRecord, &numberOfSamplesRecorded,
- &totalMsecsToRecord,&numberOfMsecsRecorded);
-
- if (meterLevel > 250)
- {
- *item = 1;
- return true;
- }
- }
-
- switch (event->what)
- {
- case mouseDown:
- case keyDown:
- case autoKey:
- *item = 1;
- return TRUE;
- break;
- }
-
- return FALSE;
- }
-
- void InitSounds(void)
- {
- int i;
-
- gSoundAvailable=(SndNewChannel(&myChannel, 0, 0L, 0L)==noErr);
- if (!gSoundAvailable)
- myChannel=0;
- for (i=0; i<NUM_SOUNDS; i++)
- MySounds[i]=0L;
- }
-
- void DoSound(int whichSound, Boolean async)
- {
- SndCommand myCommand;
- OSErr isHuman;
- Str255 tempStr;
-
- if (myChannel!=0)
- {
- SndDisposeChannel(myChannel, TRUE);
- myChannel=0;
- }
-
- whichSound-=1000;
- if ((gSoundToggle) && (gSoundAvailable))
- {
- if (!MySounds[whichSound])
- MySounds[whichSound]=GetResource('snd ', whichSound+1000);
-
- if (MySounds[whichSound])
- {
- if(SndNewChannel(&myChannel, 0, 0L, 0L) != noErr)
- {
- myChannel = 0;
- gSoundAvailable = FALSE;
- }
- else SndPlay(myChannel, MySounds[whichSound], async);
- }
- }
- }
-
- void CloseSounds(void)
- {
- int i;
-
- if(myChannel)
- SndDisposeChannel(myChannel, TRUE);
- }
-